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Level Design & Game Design | Sebastian Mentz | Online Portfolio
GAME DEVELOPMENT Student

Level Design for Dive

For the level design, I got a sketch of the ship from Prof. Guido Kühn as a template. Based on this I sketched the rooms in the ship and roughly planned the first events for the game.
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Illustration | Copyright ©2018 Prof. Guido Kühn
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Based on my sketch I started to create the levels in the Unity Engine with 3D models of walls, portholes, and doors.
Using the white cubs seen in the picture, I limited the level size and walkways for the player, for a first test of the level.
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Deck 3: Team Quartiers and Workshop
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Deck 4: Machine room
In the further process, I made a plan for occurring events.
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Deck 3: Event planning
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Deck 4: Event planning
Then I made more plans for the atmosphere of the game. Including the events for the outages of electricity and oxygen.
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Deck 3: Oxygen Failure - Blue | Power failure - yellow
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Deck 4: Oxygen Failure - Blue | Power failure - yellow
In the second plan for the atmosphere, I planned sounds and their source.
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Deck 3: Sound source
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Deck 4: Sound source
Finally, the level was filled with additional 3D objects to give the "wreck" something to live on.
Also to be seen in the walkthrough video.
Walkthrough Video from Dive.
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