Sebastian Mentz - Game Design Online Portfolio
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Level Design & Game Design | Sebastian Mentz | Online Portfolio
GAME DEVELOPMENT Student

Game Design for Dive

At the beginning of the project, the team members were divided according to their knowledge. Subsequently, new workflows were defined, the core gameplay revised, a new PBS created and the work packages derived from it.
Dive - Organisation
My first task was to create a core gameplay in a shell model after Kim Charmie.
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From our PBS and the work packages, I have created the structure for the Detailed Design Document (DDD). As a template, I used the article "So funktioniert Designdokumentation" by Dirk Riegert from the "making games" of June 23, 2010.
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Structure of the DDD
Here is a small excerpt, on the example of the Kraken, how the DDD was built up.
Finally, I created the USPs for Dive.
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Back to Dive
To Level Design
To our Team-Organisation
To Prototype for Dive
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